Topic: [Solved]D2GS Crash Logs
I'm having a new problem, a different problem in D2GS, it goes to the loading screen, but it does not create the game.
I was able to collect the exact records of D2GS and D2CS logs.
Apparently, the problem happens in these steps in D2GS:
D2GSCBFindPlayerToken: Found token of Character(*Account) for game 'TEST'(1)
D2GSCBGetDatabaseCharacter: Send GetDataRequest to D2DBS for Character(*Account)
D2DBSGetDataReply: send CHARSAVE to GE for Character(*Account) success, 3103 bytes
What can it be? These three processes occur in the same thousandth of a second, so the problem here is ...
NOTE: The IP's and Accounts have been modified for privacy security.
D2GS running - Work fine
d2gs.log
07:14:25 D2GSGameListInsert: Insert into game list 'TEST' (1)
07:14:25 D2CSCreateEmptyGame: Created game 'TEST', 1,expansion,hell,softcore,ladder, seqno=3
07:14:25 D2CSCreateEmptyGame: GameInfo: 'TEST','','', By Character(*Account)@100.10.10.1
07:14:25 D2CSClientJoinGameRequest: Character(*Account) join game 'TEST', id=1(exp,hell,softcore,ladder)
07:14:26 D2GSCBFindPlayerToken: Found token of Character(*Account) for game 'TEST'(1)
07:14:26 D2GSCBGetDatabaseCharacter: Send GetDataRequest to D2DBS for Character(*Account)
07:14:26 D2DBSGetDataReply: send CHARSAVE to GE for Character(*Account) success, 3103 bytes
07:14:27 D2GSCBEnterGame: Character(*Account)[L=82,C=Dur]@100.10.10.1 enter game 'TEST', id=1(exp,hell,softcore,ladder)
d2cs.log
07:14:25 d2cs_game_create: game TEST pass= desc=gameflag=0x00302004 created (1 total)
07:14:25 on_client_creategamereq: request create game TEST on gs 1
07:14:25 on_d2gs_creategamereply: game TEST created on gs 1
07:14:25 on_client_joingamereq: request join game TEST for character Character on gs 1
07:14:25 on_d2gs_joingamereply: added Character to game TEST on gs 1
07:14:25 trans_net: checking 155.15.15.1:4000 for client 100.10.10.1 ...
07:14:25 trans_net: against entry -> 155.15.15.1:4000 output 155.15.15.1:4000 network 0.0.0.0/0x00000000
07:14:25 trans_net: 155.15.15.1:4000 translated to 155.15.15.1:4000
07:14:25 on_d2gs_joingamereply: no translation required for gamserver 155.15.15.1
07:14:25 d2cs_conn_destroy: [4] closed connection 2 (2 left)
07:14:27 game_add_character: added character Character to game TEST (1 total)
D2GS running - Problem creating game
Example: You enter the game loading screen (Loading..) but return to the channel after a while.
d2gs.log
14:54:55 D2GSGameListInsert: Insert into game list 'TEST' (835)
14:54:55 D2CSCreateEmptyGame: Created game 'TEST', 835,expansion,normal,softcore,ladder, seqno=32570
14:54:55 D2CSCreateEmptyGame: GameInfo: 'TEST','','', By Character(*Account)@100.10.10.1
14:54:55 D2CSClientJoinGameRequest: Character(*Account) join game 'TEST', id=835(exp,normal,softcore,ladder)
NOTE: Here, the process stops at "D2CSClientJoinGameRequest" and does not process the next steps mentioned at the beginning of the post.
d2cs.log
14:54:55 d2cs_game_create: game TEST pass= desc=gameflag=0x00300004 created (1 total)
14:54:55 on_client_creategamereq: request create game TEST on gs 1
14:54:55 on_d2gs_creategamereply: game TEST created on gs 1
14:54:55 on_client_joingamereq: request join game TEST for character Character on gs 1
14:54:55 on_d2gs_joingamereply: added Character to game TEST on gs 1
14:54:55 trans_net: checking 155.15.15.1:4000 for client 100.10.10.1 ...
14:54:55 trans_net: against entry -> 155.15.15.1:4000 output 155.15.15.1:4000 network 0.0.0.0/0x00000000
14:54:55 trans_net: 155.15.15.1:4000 translated to 155.15.15.1:4000
14:54:55 on_d2gs_joingamereply: no translation required for gamserver 155.15.15.1
14:54:56 d2cs_conn_destroy: [8] closed connection 9939 (8 left)
Added: 05.01.2018 09:33
Update: The game is created, only the characters do not enter..