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Posts: 13

1 (edited by ragga_hc 20.05.2020 01:27)

Topic: Error: the "dagger" of playgame 1v1

When creating my server of war3 for friends and launching the "dagger" of playgame 1v1 it does not launch it, and stays in search ...
(only one player has their ports open)
When you cancel, an error appears:

pvpgn::bnetd::_client_anongame_cancel: [1076] got FINDANONGAME CANCEL packet

but by putting the same configuration in pvpgn 1.8.5 if we can play
What is the problem?

It depends on who cancels the search first, just change the number: for example:

[info ] pvpgn::bnetd::_client_anongame_cancel: [608] got FINDANONGAME CANCEL packet

2

Re: Error: the "dagger" of playgame 1v1

I find myself having the same exact scenario. I've been tinkering around with settings and trying to get both to be able to host and see if that helps. (even though in normal bnet you didnt have to be able to host at all to play simple 1v1).

If i come across a solution for it i'll let ya know. Keep me posted too. smile

3 (edited by ragga_hc 20.05.2020 02:43)

Re: Error: the "dagger" of playgame 1v1

Bond wrote:

I find myself having the same exact scenario. I've been tinkering around with settings and trying to get both to be able to host and see if that helps. (even though in normal bnet you didnt have to be able to host at all to play simple 1v1).

If i come across a solution for it i'll let ya know. Keep me posted too. smile

OK wink!!

This link leaves our problem, but I do not understand what it refers to and for now less how to solve it for the latest version of "pvpgn":

Line 414:

https://github.com/tesseract2048/pvpgn/ … anongame.c

4

Re: Error: the "dagger" of playgame 1v1

Yeah not sure how to use that file either or what needs to be done. I would think ladder/melee games would just work right off the bat with this server setup?
You have any luck yet?

5

Re: Error: the "dagger" of playgame 1v1

Bond wrote:

Yeah not sure how to use that file either or what needs to be done. I would think ladder/melee games would just work right off the bat with this server setup?
You have any luck yet?

not!! I still can't send the game.
If someone could answer in detail if the latest version of the pvpgn is bad or how to fix it it would be much better. But nobody knows anything XD !!
some patch or something !! XD

Added: 21.05.2020 12:09

ragga_hc wrote:
Bond wrote:

Yeah not sure how to use that file either or what needs to be done. I would think ladder/melee games would just work right off the bat with this server setup?
You have any luck yet?

not!! I still can't send the game.
If someone could answer in detail if the latest version of the pvpgn is bad or how to fix it it would be much better. But nobody knows anything XD !!
some patch or something !! XD

A while ago HarpyWar It wrote this:

my question: In PvPGN 1.99.7.2.1 the Dagger does not work for "PlayGame", could you explain why?, because the same configuration of previous pvpgn now no longer works.

HarpyWar: Anonymous game should work if both players have a direct connection. It will not start otherwise.

nota: With a lot of respect: I think he was wrong, because it could be created in the previous versions of "pvpgn".

6

Re: Error: the "dagger" of playgame 1v1

ragga_hc wrote:

A while ago HarpyWar It wrote this:

my question: In PvPGN 1.99.7.2.1 the Dagger does not work for "PlayGame", could you explain why?, because the same configuration of previous pvpgn now no longer works.

HarpyWar: Anonymous game should work if both players have a direct connection. It will not start otherwise.

nota: With a lot of respect: I think he was wrong, because it could be created in the previous versions of "pvpgn".

Yeah so there must be something wrong then because i know i didnt mess any settings up and i can connect with multi users and host custom games but ladder just doesn't work or every find a matching game. So for multiple people to have this issue there is a problem that needs to be fixed somehow.

@HarpyWar as someone developing this version do you know what could be wrong? Do you have this version working with ladder and if so how?

7

Re: Error: the "dagger" of playgame 1v1

for every wc3 game need host - player (with public ip and open host port) or hostbot
pvpgn not able to host games itself

8

Re: Error: the "dagger" of playgame 1v1

LooL wrote:

for every wc3 game need host - player (with public ip and open host port) or hostbot
pvpgn not able to host games itself

Thats not it though because i tested it with 2 players capable of hosting.

Also that seems dumb that ladder cant be played without being being able to host. Why was the old bnet server able to do it but the pvpgn server cant? it seems RUbattle and Eurobattle can do it without both users being able to host. What am i missing here...?

9

Re: Error: the "dagger" of playgame 1v1

rubattle (and maybe eurobattle) host "dagger" games via hostbot

10

Re: Error: the "dagger" of playgame 1v1

LooL wrote:

rubattle (and maybe eurobattle) host "dagger" games via hostbot

Really.. i had no idea, so it just a hostbot in the custom games lobby or does the dagger icon actually work for ladder games?
Do you know how to set something like that up?

Why wouldnt this pvpgn server just incorporate that into it and be able to host ladder games for icons and such? Kind of an important part of the game.

11

Re: Error: the "dagger" of playgame 1v1

@vio from Discord with @cen, recently they were test a feature which allows to host anonymous game without a port forwarding on a client side.
He said that it's enough to replace ip/port to a proxy server (which forward all tcp traffic to initial user ip/port) here https://github.com/pvpgn/pvpgn-server/b … e.cpp#L84. This way it's possible to start many proxies on different locations and assign to players to reach the best ping for them.

I guess it could be replaced to a ghostbot ip/port with the same success. But it requires more work for implemention and setup for end servers.

Do not ask for support in PM.

12

Re: Error: the "dagger" of playgame 1v1

HarpyWar wrote:

@vio from Discord with @cen, recently they were test a feature which allows to host anonymous game without a port forwarding on a client side.
He said that it's enough to replace ip/port to a proxy server (which forward all tcp traffic to initial user ip/port) here https://github.com/pvpgn/pvpgn-server/b … e.cpp#L84. This way it's possible to start many proxies on different locations and assign to players to reach the best ping for them.

I guess it could be replaced to a ghostbot ip/port with the same success. But it requires more work for implemention and setup for end servers.

Well please implement this into your server with either method, even if it somehow linked to a hostbot that's easy enough to setup and shouldn't be much effort for the end user. Just incorporate it with the package of downloading your server. If there is any complication with the setup of making random ladder link to the bot that will need detailed instruction though for the standard person setting a server up like this. It needs to be pretty cookie cutter in that respect. The wc3 pvpgn server would somehow need to send a command to the bot to host the correct map and if it was a 1v1 2v2 3v3 4v4 or FFA etc. also 5v5 and 6v6 since those are options in the pvpgn. If there is anyway i can help you guys achieve this let me know. Remember i love you guys for this server. lol smile

13

Re: Error: the "dagger" of playgame 1v1

If someone could make a mini guide on how to do it with the hostbot, I would really appreciate it !!

Added: 25.05.2020 14:24

finally someone could add the ideal configuration with ports, or including an optional configuration, Assuming an IP: 255.255.255.255
I'll leave an example:
PD: all this to be able to play in PlayGame in Warcraft 3.
PS: We know that clients need their ports open, we just want the ideal or hypothetical configuration.

bnetd.conf

    ######################################################################
    #This is a comma delimited list of hostnames that the server should
    # listen on.  It might be useful to make an internal-only server on a
    # gateway machine for example.  If the list is not set or if it has a
    # entry with no host component, the server will bind to that port on all
    # interfaces.

    #    servaddrs = ":9999"
    #    servaddrs = "myinternalname.some.com,localhost"
          servaddrs = "255.255.255.255:6112"

    # W3 Play Game router address. Just put your server address in here
    # or use 0.0.0.0:6200 for server to bind to all interfaces,
    # but make sure you set up w3trans if you do.

    #     w3routeaddr = "0.0.0.0:6200"
          w3routeaddr = "255.255.255.255:6200"

    ######################################################################

address_translation conf

    ######################################################################
    # w3route server ip translation
    #
    # Here you can translate the IP/port of the w3route IP/port as sent by pvpgn
    # to the WAR3 clients. You need this ONLY if you want to have external W3 
    #
    # input (ip:port)   output (ip:port)   exclude (ip/netmask)    include (ip/netmask)
    #----------------- ------------------ ----------------------  ----------------------

        255.255.255.255:6200    255.255.255.255:6200        NONE    192.168.1.1/24

    ######################################################################
    # Game Translations for clients/games (client data ports)
    #
    # You need this ONLY if you will have internal players that want to play with 
    # external ones.
    #
    # input (ip:port)    output (ip:port)    exclude (ip/netmask)    include (ip/netmask)
    #-----------------  ------------------  ----------------------  ----------------------

    #    192.168.1.29:6112    ROUTER-INTERNET-IP:6118    192.168.1.1/24    ANY
         255.255.255.255:6112    255.255.255.255:6118        192.168.1.1/24    ANY

    ######################################################################

Please if you configure these ips with other ports add them to see if they work in "pvpgn pro 9.7.2.1".
And if the order of the IPs are wrong and should be replaced with "0.0.0.0" also add them.
*** Please only information that has been tested and results.

I add my current settings (but PlayGame doesn't work like past versions)

bnetd.conf
servaddrs = ":"
w3routeaddr = "255.255.255.255:6200"
address_translation conf
w3route server ip translation
255.255.255.255:6200      255.255.255.255:6200      192.168.0.0/24           ANY
Game Translations for clients/games (client data ports)
#0.0.0.0:6112   0.0.0.0:6129      192.168.1.0/24,10.0.0.0/8  ANY
*remember that # sign makes the line not work.

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forums.pvpgn.pro → [EN] Warcraft → Error: the "dagger" of playgame 1v1