Topic: Problem with D2Gs when adding MOD 1.13d
What is this error?
My computer is a very old one with little space and uses Windows XP
But I don't see that that's the mistake.
I am adding a MOD version 1.13d to it
To play it on LAN
And the D2GS is closed to me.
Are they the MPQ or will it be an Executable?
11/24 16:42:57.093 (*)D2Server1.13: Version 1.13 patch build 03 by marsgod. 2010-03-24
11/24 16:42:57.093 (*)D2GSPreInit: Diablo2 Game Server Library 0x010A0304
11/24 16:42:57.093 (*)D2GSPreInit: D2GSLib Version: D2GSLib 1.11.0.0 Build On Feb 16 2007 21:13:10
11/24 16:42:57.093 (*)D2GSPreInit: Core Game Version: Diablo2 LOD v1.11b
11/24 16:42:57.125 (*)D2GSPreInit: Running on Windows 2000 Version 5.0 (Build 2195)
11/24 16:42:57.125 (*)D2GSPreInit: CPU Number: 1
11/24 16:42:57.125 (*)D2GSPreInit: CPU Infomation: CentaurHauls (Type: 0 Family: 6 Model: D Stepping: 0 Brand: 0)
11/24 16:42:57.125 (*)D2GSPreInit: CPU Speed: Approx. 999 MHz
11/24 16:42:57.125 (*)D2GSPreInit: Physical Memory: 1348/1982 MB
11/24 16:42:57.125 (*)D2GSPreInit: Virtual Memory: 2007/2047 MB
11/24 16:42:57.125 (*)D2GSPreInit: PageFile: 1391/1877 MB
11/24 16:42:57.125 (*)D2GSPreInit: Computer Name: House
11/24 16:42:57.125 (*)D2GSPreInit: User Name: House
11/24 16:42:58.171 (*)D2GSPreInit: Maxinum Game Number is 500
11/24 16:42:58.171 (*)PatchFogPool: Pre-Allocate 502 Pools=0x01640000 (0x2EAA08 bytes)
11/24 16:42:58.171 (*)PatchModule: 39 of 39 Patches Successfully Applied
11/24 16:42:58.187 (*)ScriptLoad: 0 Patches Loaded From Script File d2gs.script
11/24 16:42:58.187 (*)PatchModule: 0 of 0 Patches Successfully Applied
11/24 16:42:58.187 (*)D2GSInit: Starting up Game Server,Initializing...
11/24 16:42:58.187 (*)D2GSInit: Server Name: Diablo II Game Server
11/24 16:42:58.578 (*)D2GSInit: MPQs Initialize Failed
11/24 16:42:58.578 (*)D2GSStart: Game Server Initialize Failed