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Posts: 11

1

Topic: WarCraft III - quick games

Hello,

I have my PvPGN server since years. But today i realize that "quick games" doesn't work on my server. Clients loads games but have disconnect after join. I remember thats i tested it some time ago and it was working good. I dont change my confing. Server has external IP. I open ports: 4000, 6112,6113,6114 and 6200.
I have ghost++ on other machine, it hosted dota games and clients can join this game without problems.
Clients are in one network behind NAT.

How to enable "quick games"? What do i wrong?
(sorry for my bed english).

Edit.1. When clients create custom games - its working, they dont disconnected after game start.

2

Re: WarCraft III - quick games

battle net melee needed host bot support like this https://www.youtube.com/watch?v=AmZXIdx5Jgc

3 (edited by kaziu 21.01.2022 21:00)

Re: WarCraft III - quick games

LooL wrote:

battle net melee needed host bot support like this https://www.youtube.com/watch?v=AmZXIdx5Jgc

Its ghost++? How to configure ghost++ to host dagger games?

4

Re: WarCraft III - quick games

need huge patch in ghost++ and pvpgn and sign map for add new maps in ladder map pool

5

Re: WarCraft III - quick games

My clients can host games,  they can start custome games each other but wheb they try to use dagger. They have disconnect after game start.

6

Re: WarCraft III - quick games

check w3route port usually w3routeaddr = "0.0.0.0:6200"
enable debug logs on pvpgn and see mesages about w3route

7

Re: WarCraft III - quick games

This is my bnetd.log, any idea?

Jan 22 21:07:50 [trace] anongame_unqueue: unqueued player [7] level 3
Jan 22 21:07:50 [trace] anongame_unqueue: unqueued player [8] level 1
Jan 22 21:07:50 [trace] _get_map_from_prefs: got map Maps\FrozenThrone\(2)SecretValley.w3x from prefs
Jan 22 21:07:50 [debug] trans_net: checking SERVER_IP:6200 for client CLIENT_IP ...
Jan 22 21:07:50 [debug] trans_net: no match found for SERVER_IP:6200 (not translated)
Jan 22 21:07:50 [debug] trans_net: checking SERVER_IP:6200 for client CLIENT_IP ...
Jan 22 21:07:50 [debug] trans_net: no match found for SERVER_IP:6200 (not translated)
Jan 22 21:07:50 [debug] ipbanlist_check: lastcheck: 1642882045, now: 1642882070, now-lc: 25.
Jan 22 21:07:50 [debug] ipbanlist_check: checking CLIENT_IP
Jan 22 21:07:50 [debug] ipbanlist_check: address CLIENT_IP does not match exact 37.47.86.193
Jan 22 21:07:50 [debug] sd_accept: [9] client connected to a w3route listening address
Jan 22 21:07:50 [trace] handle_w3route_packet: [9] sizeof t_client_w3route_req 19
Jan 22 21:07:50 [debug] _client_joingame: [7] trying to join game "BNet" pass=""
Jan 22 21:07:50 [debug] ipbanlist_check: lastcheck: 1642882045, now: 1642882070, now-lc: 25.
Jan 22 21:07:50 [debug] ipbanlist_check: checking CLIENT_IP
Jan 22 21:07:50 [debug] ipbanlist_check: address CLIENT_IP does not match exact 37.47.86.193
Jan 22 21:07:50 [debug] sd_accept: [10] client connected to a w3route listening address
Jan 22 21:07:50 [trace] handle_w3route_packet: [10] sizeof t_client_w3route_req 19
Jan 22 21:07:50 [debug] _client_joingame: [8] trying to join game "BNet" pass=""
Jan 22 21:07:50 [trace] handle_anongame_join: i = 1
Jan 22 21:07:50 [debug] trans_net: checking CLIENT_IP:6113 for client CLIENT_IP ...
Jan 22 21:07:50 [debug] trans_net: no match found for CLIENT_IP:6113 (not translated)
Jan 22 21:07:50 [trace] handle_anongame_join: i = 0
Jan 22 21:07:50 [debug] trans_net: checking CLIENT_IP:6112 for client CLIENT_IP ...
Jan 22 21:07:50 [debug] trans_net: no match found for CLIENT_IP:6112 (not translated)
Jan 22 21:07:53 [trace] handle_w3route_packet: [9] got LOADINGDONE, playernum: 1
Jan 22 21:07:55 [trace] handle_w3route_packet: [10] got LOADINGDONE, playernum: 2
Jan 22 21:08:02 [trace] handle_w3route_packet: [10] got W3ROUTE_GAMERESULT: 00000004
Jan 22 21:08:02 [trace] handle_w3route_packet: [9] started timer to close w3route
Jan 22 21:08:02 [trace] handle_w3route_packet: [10] started timer to close w3route
Jan 22 21:08:02 [trace] anongame_unqueue: [8] player not found in "PG 1v1" queue
Jan 22 21:08:02 [trace] conn_shutdown: [10] connection allready closed
Jan 22 21:08:07 [trace] handle_w3route_packet: [9] got W3ROUTE_GAMERESULT: 00000004
Jan 22 21:08:07 [trace] handle_w3route_packet: [9] started timer to close w3route
Jan 22 21:08:07 [trace] anongame_unqueue: [7] player not found in "PG 1v1" queue
Jan 22 21:08:07 [trace] conn_shutdown: [9] connection allready closed
Jan 22 21:08:07 [trace] conn_shutdown: [9] connection allready closed

8 (edited by LooL 23.01.2022 01:16)

Re: WarCraft III - quick games

Jan 22 21:07:55 [trace] handle_w3route_packet: [10] got LOADINGDONE, playernum: 2
Jan 22 21:08:02 [trace] handle_w3route_packet: [10] got W3ROUTE_GAMERESULT: 00000004

7 second lag for fing game host but any client can't host (client's host port closed)

9

Re: WarCraft III - quick games

But clients can host custome games, i tested it on this server. Clients has forworded ports on router:

Client1: 6112
Client2: 6113

They are on the same network.

10

Re: WarCraft III - quick games

maybe problem in "same network" try one client from other network
some routers cant handle port forwarding if connected from local to external ip but pvpgn expose external IPs to players

11

Re: WarCraft III - quick games

LooL wrote:

maybe problem in "same network" try one client from other network
some routers cant handle port forwarding if connected from local to external ip but pvpgn expose external IPs to players

Yes it was problem with network, when one client connect to the internet with cell phone hotspot everything works well.
Thanks for your help smile.

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forums.pvpgn.pro → [EN] Warcraft → WarCraft III - quick games