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Topic: Few technical questions

Hi, as I am pretty new to this whole thing I have few things I need help with.

1) How to set up ladder? I am testing it on Warcraft 3 1.26a version (enforcing it in file) and when there are only two people logged in and we search for ladder, it never matches us together. Tried with tournament mode, same result. Does something more need to be set up for it to work?

2) GProxy - Is it possible to set it up like Eurobattlenet, where it connects you using gproxy by selecting correct realm? If so, how to do it?

3) How can I determine correct values for versioncheck.conf if I want to use modded game.dll in 1.26a to increase max size of the map while still enforcing game versions? The dll: https://gaming-tools.com/warcraft-3/game-dll

4) Which file do I need to edit out to remove command such as /language? In this case I want the realm to be only ENG.

5) By default, PVP does not have limit of time of accounts/clans? I mean, do accounts expire every 90 days and clans of inactivity? I would like to keep them all the time.

Thank you for all the help!

2 (edited by azazepor 17.10.2018 19:44)

Re: Few technical questions

As for 1) I think it is because the server cancels matchmaking instantly so we can never start up at the same time to get matched. As the log shows:

+ show spoiler

Oct 17 16:46:17 [trace] pvpgn::bnetd::_anongame_match: [636] matching started for level 0 player in queue 9
Oct 17 16:46:17 [trace] pvpgn::bnetd::_anongame_match: Traversing level 0 players
Oct 17 16:46:17 [trace] pvpgn::bnetd::_anongame_match: Traversing level 1 players
Oct 17 16:46:17 [trace] pvpgn::bnetd::_anongame_match: Traversing level 2 players
Oct 17 16:46:17 [trace] pvpgn::bnetd::_anongame_match: Traversing level 3 players
Oct 17 16:46:17 [trace] pvpgn::bnetd::_anongame_match: Traversing level 4 players
Oct 17 16:46:17 [trace] pvpgn::bnetd::_anongame_match: Traversing level 5 players
Oct 17 16:46:17 [trace] pvpgn::bnetd::_anongame_match: Traversing level 6 players
Oct 17 16:46:17 [trace] pvpgn::bnetd::_anongame_match: [636] Matching finished, not enough players (found 0)
Oct 17 16:46:19 [trace] pvpgn::bnetd::_anongame_match: [272] matching started for level 0 player in queue 9
Oct 17 16:46:19 [trace] pvpgn::bnetd::_anongame_match: Traversing level 0 players
Oct 17 16:46:19 [trace] pvpgn::bnetd::_anongame_match: Traversing level 1 players
Oct 17 16:46:19 [trace] pvpgn::bnetd::_anongame_match: Traversing level 2 players
Oct 17 16:46:19 [trace] pvpgn::bnetd::_anongame_match: Traversing level 3 players
Oct 17 16:46:19 [trace] pvpgn::bnetd::_anongame_match: Traversing level 4 players
Oct 17 16:46:19 [trace] pvpgn::bnetd::_anongame_match: Traversing level 5 players
Oct 17 16:46:19 [trace] pvpgn::bnetd::_anongame_match: Traversing level 6 players
Oct 17 16:46:19 [trace] pvpgn::bnetd::_anongame_match: [272] Matching finished, not enough players (found 0)

Is there anything I can do so it keeps searching (in the client is shows it is still looking for a game) so when another player starts up ladder it adds up to the player count?

4) command_groups.conf might be what I need

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forums.pvpgn.pro → [EN] Tech Support → Few technical questions